I played the Xbox 360 version, which I do not have connected to the internet so I only played the Single Player campaign. It does play significantly different than the original. The game is much more linear, although, with that mentioned, you still usually have flexibility of wether you attack from the left or right flank or just charge them head on. I found the difficulty rather easy, and I played it on hard. This is probably because I'm a veteran FPS player, because my Dad had alot more trouble on medium. The enemies are quite smart, snipers are a bitch, although few and far between and you can expect a great deal of RPG wielding soldiers.
The visusals are great most of the time, especially the jungle and alpine parts of the game. The amount of destruction in the game is not over-the-top, but not as strategic as the game made out ot be. Usually the only way to blow up a house was to actually plant charges (which were otherwise useless) or shoot the obvious red explosive barrels.
The combat was mediocre most of the time, some parts were just a cakewalk, but there were the frequent firefights that just made you want to swear at the barrage of bullets and dust flying around. The effects in the game were top-notch. Any explosions, collapsing buildings, or just the sheer force of an .50cal MG's fire ripping your cover to shreds, would create a plume of dust and debris. The best part was that you could use this to cover your movements and snipe enemies while the dust clears.
There were plenty of original sequences (I won't spoil) despite the unoriginal and predicable storyline. The characters were a little over dramatized and hence felt unrealistic not to mention your squad's behavior was unpredicable and slightly annoying. You can probably expect no more than 10 hours of play on the hard difficulty, but then there is the multiplayer. I have no idea how it plays, although I heard it uses matchmaking, so there's a turn-off right there. But, rating the single player side and the overal quality we expect from EA and the Battlefield franchise, I give it 4 out of 5. For providing a typical war game, with spectacular visuals.
In other news, my Capture Point map has completely collapsed. It causes a heap corruption every time I try to compile it, so instead, I will release a patch for Rimrook's CP system for my modified sequence lock.
I have also started on a Left 4 Dead 2 Survival map, pictures will follow at the end of the week. In other Left 4 Dead news. Chet, one of the developers at Valve have hinted towards the new Left 4 Dead DLC: The Passing and possibly a new DLC for the original L4D:
"Essentially the players in the new L4D 2 DLC will run into three of the survivors from the first game, meaning that one of them didn't make it. At some point after Valve will release a campaign for L4D that will explain how this happened, and one of you will have to make the sacrifice for everyone else to survive." Blink - www.interlopers.net
The visusals are great most of the time, especially the jungle and alpine parts of the game. The amount of destruction in the game is not over-the-top, but not as strategic as the game made out ot be. Usually the only way to blow up a house was to actually plant charges (which were otherwise useless) or shoot the obvious red explosive barrels.
The combat was mediocre most of the time, some parts were just a cakewalk, but there were the frequent firefights that just made you want to swear at the barrage of bullets and dust flying around. The effects in the game were top-notch. Any explosions, collapsing buildings, or just the sheer force of an .50cal MG's fire ripping your cover to shreds, would create a plume of dust and debris. The best part was that you could use this to cover your movements and snipe enemies while the dust clears.
There were plenty of original sequences (I won't spoil) despite the unoriginal and predicable storyline. The characters were a little over dramatized and hence felt unrealistic not to mention your squad's behavior was unpredicable and slightly annoying. You can probably expect no more than 10 hours of play on the hard difficulty, but then there is the multiplayer. I have no idea how it plays, although I heard it uses matchmaking, so there's a turn-off right there. But, rating the single player side and the overal quality we expect from EA and the Battlefield franchise, I give it 4 out of 5. For providing a typical war game, with spectacular visuals.
In other news, my Capture Point map has completely collapsed. It causes a heap corruption every time I try to compile it, so instead, I will release a patch for Rimrook's CP system for my modified sequence lock.
I have also started on a Left 4 Dead 2 Survival map, pictures will follow at the end of the week. In other Left 4 Dead news. Chet, one of the developers at Valve have hinted towards the new Left 4 Dead DLC: The Passing and possibly a new DLC for the original L4D:
"Essentially the players in the new L4D 2 DLC will run into three of the survivors from the first game, meaning that one of them didn't make it. At some point after Valve will release a campaign for L4D that will explain how this happened, and one of you will have to make the sacrifice for everyone else to survive." Blink - www.interlopers.net

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