They say there was a man. A man who, while wearing crocs
with socks and sitting in a bean bag chair, being as casual as possible, came
up with the idea for the most casual game to ever exist. That man was Markis ‘Notch’
Persson; the game was Minecraft.
It’s hard to believe such a staple in game history is now
over four years old. It was May 2009 when Minecraft showed its face to the
world in Alpha. It wasn’t until November in 2011 when Minecraft hit full
release, but by then it was too late. Minecraft sold almost two million copies before even being
released, grossing an estimated USD$33. The company was founded, and Mojang,
having never spent a cent on advertising, continued to build on the game it made
a fortune from. With Minecraft 1.7 just around the corner, the tide of
casualness is slowly subsiding with updates becoming less and less frequent.
But then the community stepped in.
In my opinion, Minecraft is possibly one of the worst-built
games of all time. Having been programmed with Java, one of the most flexible,
but one of the most limited platforms, Minecraft could have been so much easier
to work with. There is only so much Java can do, and they have pushed the
platform so much it’s surprising the whole game hasn’t imploded. The main issue
I have with java, is its poor allocation of RAM and the constant need to supply
(and instruct) it to use the memory you have. Such a memory intensive game like
Minecraft suffers greatly from the limits of Java. Not that the game is worse
off for it, but I’m sure the developers are.
Then came the mods. With Java being such an accessible
platform, the community were able to push Minecraft above and beyond breaking
point. Want high-resolution textures? New mobs or how about extra vegetables?
What about series of pocket dimentions or would you like to visit the moon? Sure,
just wait an extra ten minutes to load the game and you’ve got it all! The
community support is great, and now that Minecraft isn’t updating every few
months and breaking every mod in existence each time it does so, the real
potential of the community is available.
Now you can have whatever you want in Minecraft. You can participate
in the Hunger Games, travel the ages of time or survive a zombie apocalypse. Download
one of the stand-alone platforms to ensure uninterrupted and functional mod
support such as one of the big staples: Tekkit and Technic.
Do I blame Minecraft for a surge in the number of casual
games and copycats? Sure, but it would have happened one way or the other and
the world isn’t worse off. In fact, the rise of more accessible games has
sparked an increase in the number of people who play games. The people who can’t
just sit down and play a high intensity FPS or RPG can easily jump on the
computer or their mobile device and play a quick game of something quick and
casual. It’s opening the industry to a wider market, and that will only help
grow the developers.
Now if you’ll excuse me, I have a date with the moon.
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