Saturday, October 5, 2013

Mobile Review: Bloons TD 5



Balloons. One of Earth’s greatest threats has never been so dynamic, versatile and…pretty? The only thing standing in the way of the Bloons taking over the world is a troop of very resourceful monkeys. So we have Bloons TD 5.

The TD stands for just what this game is, Tower Defence. Bloons will enter the map from various points and only your resourceful placement of dart-hurling monkeys will prevent them from reaching the end. The design of Bloons is pretty standard for a tower defence, not really trying anything new, but rather putting a quirky spin on it. Looking back on the previous incarnations of Bloons, it really has grown and they’ve taken a lot on board for making the fifth iteration into one very solid game, standing out from the crowded tower defence genre.


The design has evolved to always feel the same; bright colours, simple cartoonish style, but it looks significantly better with each iteration. It has a charming seriousness about it; all monkeys are dressed for war. Your enemy is also extremely resourceful, with multi-layered balloons requiring several pops to destroy or the dreaded regenerating or MOAB balloons. There are several Bloon types, each posing a new problem. Lead Bloons can’t be popped by regular spikes and darts and Camo Bloons can’t be seen by regular towers either. Each map requires careful tower placement to best deal with the Bloon threat.

The tower options are both diverse, but not overwhelming. As with most tower defence games, players will have their favourites and the towers they never touch. Each tower has four upgrade options followed by two upgrade tracks with a further two upgrades, but you can only upgrade one track per tower. Each track transforms your tower into something completely different, usually providing more popping power, or popping more Bloons per shot, though others provide special abilities.


As with most mobile games, there are micro-transactions. Even though you pay for games these days, it’s very common to still be asked for more money. In this era of gaming, I can’t scrutinise a game for having micro-transactions, I can however complain full-heartedly if you have to pay for significant aspects of the game. Bloons TD 5 doesn’t do this, as all items in the game can be purchased with the in-game currency of ‘money’ (creative name right there) and you earn ‘money’ by playing the game, earning more on harder difficulties. Only if you have some compulsive need to get those items quickly, then you’ll never even notice the game asking for your cash.

It’s stylish, fun and challenging, and those things make for a very good game. Each map takes about fifteen minutes on medium difficulty, so it could be a quick time-waster if you need it to be. You can also quit and resume a map at any time between the quick rounds, handy if you want to squeeze in a few on the go.

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